![]() Ci = mix( color(1,0,0), color(0,0,1), mod(floor(s+sin(2*t*PI))+floor(t+sin(2*s*PI)),2)); |
![]() Ci = mix( color(1,0,0), color(0,0,1), mod(floor(s+noise(2*t*PI))+floor(t+noise(2*s*PI)),2)); |
![]() Ci = mix( color(1,1,0), color(0,1,1), mod(floor(5*(s+noise(2*t*PI)))+floor(5*(t+noise(2*s*PI))),2)); |
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Displacement shader to form scales Shaders: Scales shader & Scene RIB Archive Shader parameters: Scale height; Scale width; Scale thickness & Scale bend angle. |
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![]() Scale Bend Angle = 40 degrees; Torus surface shader: surface is gray and the more a point moves along the scale towards its tip, the greener it will be. |
![]() Scale Bend Angle = 60 degrees Ball surface shader is simpe matter shader. |
![]() Scale Bend Angle = 80 degrees Ball surface shader is simpe matter shader. |